Changelog: (+ Addition, * Change, ! Attention, - Deletion)

v4.0.1.1337 (Build 4; Rev.01) :
+ Assigned name and description strings for unused Paint and Decals markers.
* Updated and encoded the Russian translation to work with Binary. (@MORE770)
* Fixed an issue where the game skips checking for Custom Gauges markers if Beta Content Mod is not present.
* Fixed an issue where the game lists Junkman parts twice in career performance menus when Burger King Challenge is completed.
* Fixed an issue where the game checks the wrong part for number of decals.
* Fixed an issue where the game assigns a wrong unlock condition string for some decal slots.

v4.0.0.1337 (Build 4; Rev.00) :
+ Added neons! Neons use BRAKELIGHT slot. (CarSlotID = 65)
+ Added custom attributes for headlights (LEFT_HEADLIGHT) and taillights (LEFT_BRAKELIGHT) to have custom flare colors.
+ Added lots of custom attributes for wide body kits (BODY). (drive1437 & @ArchieGoldmill)
+ Added the ability to have custom icons and strings for any part menu and most of the parts. 
+ Added 2 new randomization levels. (3 (Unlimiter Parts) + 4 (Decals))
+ Added a new Car Skin Fix which allows up to any amount of unique skins.
+ Added Presitter! Presitter dumps your customization records as presets when a profile is saved and loads them back when a profile is loaded; to avoid wrong car parts issues when the car part database is modified.
+ Added new FNG files which have more dummy options to accomodate more parts than before!
+ Added seperate front/rear wheels customization.
* Reduced the cost of rims by half to compensate for the seperate front/rear rims selection.
* Fixed lighting of the rims getting affected with their scale.
* Reworked tire skid fix.
* Reworked texture replacement mechanism.
+ Added text to indicate wheel locations for custom rims in the shopping cart.
+ Rims menu now shows the brand name as the title.
* Pressing L1/R1 doesn't refresh the rim menu anymore if the category is set not to have rim size selection. (NoRimSize = 1)
+ Added a new CARS\WHEELS\GEOMETRY.bin file with NFSC-Style UV mapping (which works with vanilla CARS\WHEELS\TEXTURES.BIN) to allow tire customization on vanilla rims.
+ Front wheels now rotate when you enter the tire customization menu.
+ Added an option to randomize traffic colors and make them skinnable.
+ Added stock performance part option.
+ Added a compatibility check for Zolika1351's NFSMW Limit Adjuster. Car Skin Fix and Expand Memory Pools option now get disabled automatically when the Limit Adjuster is present.
+ Added a config file to modify vinyl groups. 
+ Added "Custom" vinyl category for modders to add car-specific vinyls.
+ Tweaked SlotTypes to allow car-Specific Roof Scoops, Paints, Vinyls, Decals and License Plates.
* Renamed old "Custom" vinyl category to "Special".
+ Added an option to test career customization.
* TestCareerCustomization doesn't deduct player's cash anymore.
* The game no longer quits to freeroam from the customization menu when TestCareerCustomization is enabled.
+ Added custom heat level multipliers (FECooling).
+ Added a section for custom camera angles. (Cameras)
+ Added 2 new paint types (Traffic & Cop) to the Car Paint menu.
* Enabled unused 4th vinyl color. (Remapped to 0xFF00FF)
+ Added new strings for new paint types.
+ Added a default cop destroyeed string. (Combo Bounty: XXXX)
+ Added options to define custom stock parts in the config files.
* Reworked config system. Config files except _FNGFixes.ini now get read only once when the game begins.
* Switched to a customized version of mINI which allows inline comments and trims quotes. (https://github.com/nlgxzef/mINI)
* Modified the installer with more prompts to provide more compatibility with car part mods.
* Fixed menu options not working on My Cars menu when backed out from Backroom.
* Reworked some menu camera angles.
* Fixed camera angles for Vinyl groups after 7 and backroom Rim brands after 3.
+ cam_user_rotate value is now read from the angle instead of screen. This fixes camera rotation issues with Attachments.
- Disabled rotation via keys for cam_user_rotate value.
+ Added new custom attributes (UNLOCK_AT, UNLOCK_TYPE and UNLOCK_HASH) to manipulate when a specific car part should get unlocked.
+ Allowed attachment parts (ATTTACHMENT0/9) and cops' damagable body (DAMAGE_BODY) to have tire offset attributes.
* Made ExtraPitch value from ecar and its custom attribute work in menus.
* Reworked light flare behavior in customization menus. Toggling them in menus now properly update their on/off state.
+ Added a new option to force lights on in menus (frontend) unless you are customizing them.
* Brakes now get scaled according to the inner radius of the rim installed. This can be disabled from the car config files.
* Moved Parts, Performance and Visual options in car config files to a new section called Category. (The values still get read from Main section to provide backwards compatibility.)
- Disabled unused leftover dynamic decal texture names and replacements.
- Removed menu toggles for decal locations. They are now shown or hidden according to the number of decals. (1/6 by default, can be changed via NUM_DECALS attribute.)
* Resized permanent and temporary used texture tables to allow more textures to get used at the same time.
+ Allowed cars to use seperate centre brakelight and reverse light textures. These can be changed per light via TEXTURE_NAME_REVERSE and TEXTURE_NAME_CENTRE custom key attributes.
+ Added 2 dynamic texture names (REVERSE_LEFT and REVERSE_RIGHT) to use for seperate centre brakelight on/off textures.
+ Lights can now get damaged. The damage is applied together with windows.
+ Added new light position markers. (CENTRE_HEADLIGHT, FRONT_LEFT_SIGNAL, FRONT_RIGHT_SIGNAL, REAR_LEFT_SIGNAL, REAR_RIGHT_SIGNAL)
* Modified traffic_light to make singal light (along with other yellow blinking lights) flares disappear at 40 centimeters instead of 4 meters.
* Modified headlight and reverse light flares to make them disappear at 30 centimeters instead of 1.5 meters.
+ Added scrolling support for custom gauges colors.
+ Added a new custom attribute (TEXTURE_NAME_OLD) to Attachment parts to replace a texture on the car with another one. First 5 slots also support normal maps.
+ Added an option to list attachments under parts instead of their own sub menu.
+ Added an option to unlock a car initially.
* Fixed an issue where the game attempts to apply Left Side Mirrors as global Rear Brake parts.
* Fixed a crash when the game attempts to replace a material on an unexisting model.
* Fixed ride height pop-in by always taking both ride heights (chassis & ecar) into account. (@rxyyy)
* Fixed missing unlock messages for the bonus cars.
* Fixed an issue with the menus handled by the Unlimiter. The game should now highlight the correct option when you back out.
- Removed traffic car count controller.
- Removed manufacturer config file as it isn't necessary anymore.
* Tweaked default values of some options.
+ Added an option to disable camera getting automatically centered. If enabled, you need to move the camera first before zooming in/out.
! Reworked the read me file.
! Unlimiter now has a GitHub Wiki. Features and modding are explained in detail in the Wiki.
! Changelog is moved to its own file, including an advanced changelog which also documents the changes made in private/public test builds.

v3.3.1.1338 (Build 3.3; Rev.01) :
* Disabled a work-in-progress leftover option to avoid any conflicts.

v3.3.1.1337 (Build 3.3; Rev.01) :
+ Added an option to define custom frame delay.
* Replaced BETA and HPC asi detection method with GetModuleHandleA.

v3.3.0.1338 (Build 3.3; Rev.00) :
* Relocated 2 comments starting with "#" in _BonusCars.ini file to fix a crash because of invalidated sections.

v3.3.0.1337 (Build 3.3; Rev.00) :
* Improved file checks.
* Forced Extra Customization for the Hot Pursuit Challenges mod to enable the restrictions for it.
+ Added custom attributes for Wide Body parts ("FRONT_TIRE_OFFSET" and "REAR_TIRE_OFFSET") to declare their wheel offsets, as an alternate to VLT ecar data.
+ Added Bonus Cars hook, which allows to customize which presets will appear as Bonus cars in newly created save games via UnlimiterData\_BonusCars.ini. (Disabled by default.)
+ Added some comments for the ini files in UnlimiterData to explain the options in detail.
* Reworked the setup system. Script and ini files are now copied automatically during first (Binary) part of the installation.

v3.2.0.1337 (Build 3.2; Rev.00) :
+ Added Random Parts hook, which allows to customize part randomization via UnlimiterData\CARNAME.ini.
+ Added a new menu option for tires. Tires use HEADLIGHT slot. (CarSlotID = 64) [Requires NFSMW RimPack by Viper4K or rims using TIRE_STYLE01 texture in GlobalB bun/lzc, GlobalTextures.]
+ Added a fix to make paint menu scroll properly when there are more than 80 colors in a category.
- Removed BETACompatibility menu option. The script now checks if BETA mod asi exists.
* Replaced AddOnOpponentsPartsFix option with ForceStockPartsOnAdOnOpponents. The new option requires RandomHook.
* Made use of "NUM_DECALS" attribute to declare the number of slots available for a decal dummy part.
* Made preparation for an upcoming mod.

v3.1.0.1337 (Build 3.1; Rev.00) :
+ Added an option to enable "Backroom" in My Cars menu. (Known issue: When you use Esc key to back out from Backroom, you won't be able to move between the options. Press Enter or Esc to get back and enter the menu again.)
* Fixed the customization restrictions for 2001 BMW M3 GTR E46 GT ALMS (BMWM3GTRE46).
* Added an option for rim brands to have no size selection.
* Allowed rims to have "LANGUAGEHASH" attribute.
+ Added a configuration file to fix missing objects for options and stuff in FNGs by cloning them.

v3.0.1.1337 (Build 3; Rev.01) :
* Fixed a crash issue with traffic car count controller.
* Fixed a crash issue with servicing.

v3.0.0.1337 (Build 3; Rev.00) :
+ Added "Extra Customization".
* Number of AI Opponent names are now counted automatically.
+ Added configuration file for rim brands.
+ Added configuration file for cop destroyed bounty award strings.
+ Added an option to enable some BETA features to use with elaymm4's BETA Content Mod.
* Reorganized the code.

v2.1.0.1338 (Build 2.1; Rev.00 Hotfix) :
* Fixed a crash issue with police helicopter.

v2.1.0.1337 (Build 2.1; Rev.00) :
* Fixed crash on Busted NISs.
+ Added an option to force AI opponents with add-on cars to use stock parts (to work around opponent cars with missing parts issue).
+ Added even more manufacturer names to the list in the ini file.

v2.0.0.1337 (Build 2; Rev.00) :
+ Added an option to fix damage parts for add-on cop cars.
* Cars are now counted automatically.
+ Added more manufacturer names to the list in the ini file.

v1.1.0.1337 (Build 1.1; Rev.00) :
+ Added an option to modify the car count limit for traffic patterns.
* Reworked car count limit methods to support more than 128 cars.
+ Added 3 new manufacturer names to the list in the ini file.

v1.0.1.1337 (Build 1; Rev.01) :
+ Added config file. (NFSMWUnlimiterSettings.ini).
! IMPORTANT: If you cannot use the config file properly; move your game installation to somewhere else or run your game as administrator.
+ Added an option to Expand Memory Pools (for non-ExOpts users).
+ Added an option to fix disappearing wheels issue for open-wheel cars. (for non-ExOpts users).
+ Secondary logo can now be force-shown even if the car doesn't have a manufacturer logo.
+ Manufacturer names can be read from the ini file instead of the game itself. (Lets modders use custom "manufacturer" on frontend VLT node, for their car mods.)
+ Added .exe check.

v1.0.0.1337 (Build 1; Rev.00) :
+ Initial release.